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Character Concept

The idea behind this model was to create as low poly character as possible but also trying to keep all big shapes supporting overall anatomy.

It was heavily inspired by Aarbron - main character of the Shadow of the Beast series. I love estetics of the first game and always wondered how he could look if he was real. Meaby not 100% accurate I really enjoyed process of making him.

Blender Eevee render

Blender Eevee render

Blender Quick Material Preview

Blender Quick Material Preview

Zbrush closeup 1

Zbrush closeup 1

Zbrush closeup 2

Zbrush closeup 2

Zbrush closeup 3

Zbrush closeup 3

Zbrush Full View

Zbrush Full View

Sketchfab View